Avatar James Cameron's: The Game is the official video game based on the film, and it takes you deep into the heart of Pandora. Bigger doesn't mean better. Developer Ubisoft Montreal disregarded this mantra when creating James Cameron's Avatar, delivering a mediocre game loaded with unnecessary padding, rather than a tight and enjoyable package that could have gotten players excited about the upcoming film of the same name. In fact, if you're eagerly anticipating the upcoming Avatar movie, it's probably best that you avoid this bland and overlong third-person shooter altogether, because there's nothing fantastical or compelling about its story or characters. That isn't to say that Avatar is all bad. A branching story featuring two disparate factions makes this a two-games-in-one experience, so if you like wringing the last drop out of your $50, the single-player campaign might keep you busy for 15 hours or so. Unfortunately, while a few of those hours are entertaining, Avatar's action is too bland and tedious to justify the game's length, and a variety of bugs and bizarre design elements put a further damper on the fun. Avatar takes place on the planet Pandora, which the human-controlled Resources Development Administration (RDA) is stripping of its resources--much to the dismay of Pandora's indigenous population, the blue-skinned Na'vi. Meanwhile, the RDA has established a way of transferring a human's consciousness into an artificially created human/Na'vi hybrid called an avatar. You play as Ryder, an RDA operative who soon finds himself (or herself, if you choose a female persona) in over his head as he discovers the consequences of the RDA's destructive presence on Pandora. About an hour into the campaign, you'll be faced with a choice: side with the RDA, or live as an avatar and take your chances with the Na'vi. Yet no matter which path you meander down, you'll meet a series of unmemorable characters, played by unexceptional voice actors who deliver their poorly written lines without a trace of enthusiasm or urgency. If you go the way of the RDA instead, you won't wield any melee weapons and will instead shoot your way to victory. You've got a pair of pistols to get you through if the better guns run out of ammo, but they're all but useless; luckily, your shotgun, flamethrower, and other weapons seem appropriately powerful, if not exactly satisfying to use. Enemies that melt into the background and inconsistent hit detection make it feel like you're spraying bullets around willy-nilly much of the time, and humanoid enemies are too stupid to make shooting them exciting. Your foes often will ignore comrades falling over dead right in front of them, engage harmless creatures and ignore you as you pick them off, and walk directly into walls and continue to walk in place. Not that AI characters are the only ones prone to technical weirdness. You might get stuck in a crevasse while flying a banshee, fall into an inescapable fissure, or dismount from a direhorse directly into the geometry of the plant right next to it and be unable to get out. Avatar's multiplayer modes aren't quite as useless as Conquest, letting up to 16 players compete in a variety of modes like Team Deathmatch, King of the Hill, and Capture the Flag. The multiplayer suite feel less like a throwaway than you might expect for a movie tie-in but the factions play so differently that weird imbalances become quickly apparent. A Na'vi player can crush an RDA player with a single swipe of his club, while an RDA player can jump in a mech suit and mow Na'vi down without much fuss. (Though oddly, the swarm of insects Na'vi players can unleash make short work of those big hunks of metal.) The factional differences make for some initially appealing variety, but the disparity is too great--and the basic mechanics too bland--to support long online sessions. The mechs don't feel heavy enough to make them fun to pilot, and the cavorting camera renders buggies as uncomfortable to drive in multiplayer sessions as they are in the campaign. One of Avatar's main selling points is its use of 3D technology, so if you own a display with the right capabilities, you may get a kick out of seeing Avatar pop out of your screen. Yet even if you're one of the few lucky enough to see the game this way, no screen yet has the capability of making James Cameron's Avatar: The Game play any better than it does. It's not a bad game, and portions of it are competent, if not quite remarkable. But Avatar wears thin quickly, and the story is too fragile to compensate for the deficiencies.
Download Part 1 Download Part 2 Install Notes. 1. Unpack the Release 2. Mount Or Burn Image 3.Install 4.Copy Everything From The Skidrow Folder Into The Game Installation 5.Play The Game And Enjoy :) Size : 546mb
Minimum System Requirement Supported OS : Windows® XP SP3 / Windows Vista® SP2 /Windows 7® SP1 Processor: Intel Core®2 Duo E4300 @ 1.8 Ghz or AMD Athlon64 X2 4600+ @ 2.4GHZ RAM: 1.5 GB Windows® XP / 2 GB Windows Vista® - Windows 7® Video Card: 256 MB DirectX® 9.0–compliant card with Shader Model 3.0 or higher (see supported list) Sound Card: DirectX 9.0 – compliant sound card DirectX Version: DirectX® June2010 or newer (libraries included on disc) DVD-ROM: DVD-ROM dual-layer drive Hard Drive Space: 12 GB
Processor= Intel Core 2 Duo 2.0GHz RAM= 1GB Graphics= 512MB
W12 BIGGER, BADDER, BETTER The Greatest Game in Sports Entertainment History! The WWE franchise is back with an exciting all-new edition with WWE '12. The new gameplay system will make you feel like you're truly in the ring with the most fluid, dynamic, realistic, action-packed WWE simulation to date. Doing more than simply dropping the SmackDown vs. RAW moniker that has prefaced the last run of WWE games since 2004, WWE '12 aims to refresh the long-running wrestling series' recent stale leanings with redesigned gameplay and an all-new game engine. While it still packs a massive roster and is brimming with all of the over-the-top macho bombast and ridiculous braggadocio hardcore wrestling fans love, not all of the updates are for the better. It's easier to jump right into the ring and start hammering away at meaty dudes with vigor, but overaggressive AI and a near-broken attack counter system sap the fun. Unfortunately, other problems add to the pile, making it tough to enjoy the game's authentic trappings. WWE '12 mirrors the energetic spectacle and cheesy swagger of the television programming it's based on with admirable gusto. Outside of the ring, there are plenty of flashy, grand entrances and throngs of cheering fans eager to see endless combinations of the game's huge selection of wrestling combatants bludgeon one another in style. When it comes to the matches themselves, the action is fast-paced and intense. The game's overhauled engine showcases a nice level of detail in the character models, and the animations are more fluid this time around when transitioning between attacks and reversals, but it's still rough around the edges in spots. Collision detection is off at times, and some transitions are a little too fluid. For example, it's possible to go from throwing a punch at your opponent to almost instantly being upside down between his legs in a midair pile driver--weird instances like this can happen so fast that you don't even know how you wound up being ground face-first into the mat. Other times, though rare, the game bugs out altogether. One glitch causes a wrestler to float very slowly toward the screen, through the ropes, out of the ring, and into the air above the crowd, forcing a reset of the match to restore order. That said, major bugs are infrequent, and most matches do look realistic enough to appease followers of the sport. Retooled with accessibility in mind, the gameplay flows quickly once the fists start swinging. Strikes, grapples, and Irish whips are single-button moves that change with your position, yielding more elaborate attacks as opponents grow weaker. Whittling your adversary's stamina down opens up room for sweet signature moves and fancy finishers, and a new limb targeting system lets you deal damage to specific areas of the body when grappling. Everything works pretty well, with the exception of defensive maneuvers, which are a major stumbling block. WWE '12 gives you and your opponent far more chances to counter each other's attacks, but the window of opportunity to pull off these crucial reversals has been shaved down to almost nothing. You have a split second before contact to tap the right trigger to block or reverse. These prompts don't always appear onscreen when they should either, and more often than not, hitting the corresponding button at the right time doesn't register. Your computer-controlled foes, on the other hand, are adept at countering almost everything you throw at them (at least on the game's default difficulty). They adapt to your move patterns quickly too. It's extremely frustrating to get turned into a slab of battered meat and lose several matches in a row because every counter you attempt fails to stick--even when it feels like you're quick on the draw. While you can dial back the AI to a more comfortable setting, the problem doesn't go away. It does feel satisfying when the tide turns in your favor, but once things start going wrong, it easily snowballs into a match-ending catastrophe. For those who can tune out the inconsistencies in WWE '12, there's an abundance of play options to dig into. WWE Universe returns with a never-ending run of matches and lots of flexibility to tweak the experience to suit your whims. Any number of matches on the schedule can be simulated or played hands-on, and it's a lot of fun to hop in and play an interfering role in certain matches. If you just want a quick game or two, there are a slew of options for configuring one-off matches. Multiplayer modes are flexible too, and playing against other humans locally or in online matches is preferable to the irritating AI, though you still have to face the prospect of rage quits due to unresponsive attempts at countering. Having the freedom to create your own content to play in the game is another area where WWE '12 shines, since you can craft everything from your own custom wrestlers and movesets to entrances and storylines. The story-driven Road to Wrestlemania, on the other hand, is one of the game's biggest disappointments. It has three lengthy chapters that explore heavily scripted storylines centering on Sheamus, Triple H, and a custom wrestler you create, but these matches are some of the least enjoyable encounters in the game. They often revolve around unclear yet strict objectives, and deviating from them results in failure. The franchise may have been in need of some serious tinkering, but the impact of the gains made in this next evolution of the series is canceled out by the leftover problems lingering in the formula. While a few improvements feel like a step in the right direction and will no doubt hit the sweet spot for some players, there are crucial areas where WWE backslides. Insidious AI and the weak story mode are among the bigger culprits, but the fact that such a huge portion of the gameplay hinges on a horribly imprecise reversal system is a real deal-breaker.
Key Features: * The high-powered Kazo TRG sniper rifle and a host of other upgrades can be unlocked and carried over into HITMAN: ABSOLUTION. * Online leaderboards will allow players to compare their sniping abilities with players around the world, separated into global, national and friends lists. * Get a permanent score boost by completing 14 in-game challenges that come with a score modifier. * Earn the coveted Silent Assassin rating and double your score. Minimum System Requirements: * OS: Windows Vista/7 * Processor: Intel Core 2 Duo @ 2.0 Ghz / AMD Athlon 64 X2 4200+ * Memory: 2 Gb * Hard Drive: 1.6 Gb free * Video Memory: 512 Mb * Video Card: nVidia GeForce 8800 / ATI Radeon HD 3850 * Sound Card: DirectX Compatible * DirectX: 10 * Keyboard * Mouse INSTALL NOTES: 0. Disable your antivirus Or Uninstall 1. Unpack the release 2. Mount or burn image 3. Install The Game as Administraor (Before continuing please read the Important Instuctions) 4. Copy everything from the SKIDROW folder into the game installation 5. Click Here To Install steam. when its installed let it update itself. After updation it will ask you to create an account, no need to do so just close the window. 6.Now click on the desktop icon to play the game. Important Instructions: Now here is the tricky part, when you install the game and copy crack before installing steam try running the game you will see a Skidrow intro screen, press scroll lock only once and close the screen, then again open HSMC.exe as Administraor you will not see the screen again.
Description: Get ready to pull the trigger on a completely new chapter in the award-winning Hitman series. Be the ultimate assassin in the Hitman Sniper Challenge by testing your reactions, focus and skill in a stand-alone hit available only for Hitman Absolution pre-purchases. Unlock weapons and upgrades that can be carried over into HITMAN: ABSOLUTION and compare your scores with other players around the globe using online leaderboards. HITMAN: SNIPER CHALLENGE has been created as a standalone experience to reward fans who pre-purchase HITMAN: ABSOLUTION. From a balcony overlooking a roof-top party, you are tasked with taking out Richard Strong, Jr., CEO of Stallion Armaments, along with his entire staff of bodyguards. Skilled players will capitalize on score multipliers, discover secret extras, unlock equipment upgrades, and marvel at the many creative ways to discretely dispose of a body while they work to fulfil their contract in the most efficient way possible.
Jurassic Park: Operation Genesis is an enjoyable game that should appeal to dinosaur buffs and park simulation fans alike, thanks to its attractive graphics engine, unique features, and surprising gameplay depth. Amusement park simulations are among the best-selling games on the PC market today. Their popularity should come as no surprise, because these simulations can appeal to such a broad audience--men, women, and children alike. What is surprising is that almost all games based on the Jurassic Park license to date have been action games, while the premise of the original movie was the creation of the world's greatest zoological park. Universal Interactive has finally taken the logical step with Jurassic Park: Operation Genesis, a strategy game that lets players create and manage a dinosaur zoo. Jurassic Park: Operation Genesis is an enjoyable game that should appeal to dinosaur buffs and park simulation fans alike, thanks to its attractive graphics engine, unique features, and surprising gameplay depth. The game allows a very wide field of view. Operation Genesis' 3D graphics engine does an excellent job of rendering the lush terrain of a tropical island. The dinosaur models are very detailed, allowing players who have even a passing knowledge of paleontology to immediately spot the differences between similar-looking dinosaurs such as the brachiosaurus and the camarasaurus (also known as the brontosaurus). The models are also scaled accurately--small velociraptors are dwarfed by the much larger tyrannosaurs, for instance. Weather effects like rain, wind, lightning, and tornadoes add to the overall effect. The engine lets you rotate your view in any direction and also has a wide range of zoom, so you can get in close to examine individual dinosaurs, or get a much wider view to manage your park comfortably. Though Operation Genesis also has special effects like reflective water, we found that the game had a tendency to lock up with the more advanced graphics settings turned on. Fortunately, the game still looks good even at a medium level of detail, though the game's dinosaur animations still aren't particularly smooth. Operation Genesis sounds almost as good as it looks. Each of the game's dinosaurs lets out different types of noises, depending on whether it's playing, hunting, sick, or frightened. Your park advisors provide some audio cues, and they even visually resemble the actors from the original movie (though their voices are provided by stand-ins). The in-game music is the very same score written by John Williams for the original Jurassic Park film. Williams' songs do contribute to the game's atmosphere, but die-hard fans of Mr. Williams' music may be disappointed to find that the game doesn't use CD-quality recordings of the tracks. Operation Genesis' interface is probably its weakest aspect. The game's mouse control is imprecise, so you'll sometimes click on the wrong button. Also, the game provides no way to cycle between the different dinosaurs in your zoo, which can make trying to keep track of them more annoying than it should be. Picking out larger dinosaurs is easy because they're so large, but some of the smaller ones like velociraptors can be hard to spot from a zoomed-out view. Thankfully, you can see the location of all your dinosaurs on the game's minimap, but the game probably could've benefited from a "cycle to next dinosaur" button. The game's interface also has no quick buttons to bring up your park map, so if you spend most of your time controlling the game with your mouse, you'll have to reach back to your keyboard and hit the Tab key to bring up this important screen. The gameplay in Operation Genesis revolves around creating a park full of dinosaurs for your visitors. The game provides several different kinds of challenges. First, you'll need to create secure enclosures that provide a safe environment for both dinosaurs and park visitors. To keep your park secure, you'll need to build electric fences of varying strength, security cameras, ranger stations, and even sentry guns. Tornadoes and rampaging dinosaurs can cause breaches in the fencing and also damage buildings, but thankfully, the game's map interface makes it easy to spot any holes in your defenses. Using the viewing towers from the first-person mode is a great tool. Secondly, you'll need some dinosaurs--unlike games such as Zoo Tycoon, in which you simply purchase animals, Operation Genesis requires you to literally build your menagerie from scratch. You'll hire fossil-hunting teams in various parts of the world and then place them at dig sites to seek out dinosaur bones or amber. You'll then send the artifacts to your genetics lab, where you'll extract DNA until you have enough of one species' genome to create a dinosaur from a hatchery. Though it's possible to create a dinosaur with only a 50-percent-completed genome, he won't live long--the more complete a genome you have, the longer your dinosaur will live. This contributes to the game's strategy, because it costs you time (and money, if you choose to buy fossils and amber from the fossil market) to find more pieces for a particular species of dinosaur. However, the time you put into completing a genome results in a longer-lived investment, since hatching a dinosaur costs a lot of money as well. Even though children will be attracted to Operation Genesis because it has dinosaurs, parents should take note of the ESRB "T for Teen" rating on the box. There's some blood in the game--carnivores can kill livestock, other dinosaurs, or park visitors if they get loose. You'll also need to put down rogue dinosaurs from time to time by shooting them. The violence is never gratuitous, but parents may want to consider these facts before getting this game for a young child. For dinosaur fans who are mature enough, Jurassic Park: Operation Genesis provides an enjoyable experience, with attractive graphics, strategic gameplay, and unique features that provide up-close looks at the dinosaurs in action.
18 Wheels of Steel Pedal to the Metal: With the new expanded business features 18 WOS: Pedal to the Metal expands on the classic game and keeps all the elements that made it a great game to start with. You can work your way up from workin' for “the man” to being “the man”. This game is simple to learn and can be played by virtually anyone. This is definitely one of the best in the series. With 18 Wheels of Steel: Pedal to the Metal, you have only one goal: make it in the world of long-haul trucking! Accept jobs and move cargo all across North America - Canada, the United States, and Mexico. It's a race against the clock because for maximum profit you need to get it there on time and undamaged. 18 Wheels of Steel: Pedal to the Metal is a very realistic tycoon-type trucking simulation game which mixes the best of two worlds: business and driving! Once you make a little money, upgrade your trucks, take on more lucrative jobs, and much more. Live out the quintessential rags-to-riches story! Start Small and Work Your Way Up! You begin your first game as a low-level trucker - just an employee working for the Man. As you move along, successfully completing deliveries, you'll soon have the means to become an owner operator of your own truck! The fun doesn't stop there, though: keep on doing what you're doing and you just might make it all the way to the top to become a company boss and build the largest trucking company around! Once you've reached the pinnacle of the profession, you have the option to start new games at any of the three levels, providing the most varied game experience. A Very Realistic Trucking Simulation With Sharp Graphics and Lifelike Physics! 18 Wheels of Steel: Pedal to the Metal is a game that's easy to learn and fun to play, but at the same time it has lots of elements which let you feel like you're really driving an 18 wheeler. Watch your brake fluid level and your fuel tank - it wouldn't do to run out of gas in the middle of nowhere! Adjust things like traffic density, police activity, and fatigue effects to fit your preferences. Cool Details Your trucks are visually detailed and handle like real big rigs, and there's an almost endless expanse of beautiful natural landscapes. But wait, what are you admiring the scenery for? You've got a deadline to meet, get a move on! For that matter, what are you reading this for instead of playing 18 Wheels of Steel: Pedal to the Metal? Download it now!
SYSTEM REQUIREMENTS: Operating System: Windows XP / Vista / Windows 7 Processor: with a frequency of 2.5 GHz Memory: 1 GB Video card:-class GeForce 6800, ATI X1300 or higher Free disk space: 7 GB Sound: DirectX 9.0c-compatible sound card Controls: keyboard, mouse GAMEPLAY:
God of War 2 is another violent and highly entertaining achievement for the action adventure genre.. More of the gory, over-the-top action you've come to expect from this series. Fantastically paced, with some ingenious puzzle designs. Scale of some of the levels is unbelievably massive..Kratos is back, and he wants to stab something. As an action adventure game megapopular passing year that set the basic boundaries of Greek mythology, the odyssey of suffering and the continued large-burning anger of the world's hot-tempered man-god, Kratos, he continued his revenge. This game is a familiar adventure in many ways, a lot of gameplay mechanics. Designed to create exciting for the players of this game. Kratos still looks extremely hardcore with double blades whip in each direction and is ready to kill enemies in sight. Kratos is required to take revenge upon the previous god of war, Ares, and assumed his role on Mount Olympus. But to use all the newfangled godly powers, Kratos is unsatisfied. He continued to command the Spartan army and directs them to continue to attack and conquer city after city. The game is focused on the myths and legends that surround the battles between the gods and the Titans led the players need to spend a long time. God of War II is much more about the journey, myth, and the desire to just kill anything that comes in steps the player facing the street.
Game Features: 12 classic American lowriders 4 locations with plenty of race modes realistic gameplay physics advanced mechanic tuning options lowrider contest in 3 categories: hop, dance and freestyle dozens of car parts modifications
Description: Enter the world of night racing and lowrider competitions. Buy your ride and keep it in a good condition to compete with other pretenders. Earn respect to race with better drivers and advance in the underground community to ultimately become the next racing king of the neighborhood. Earn cash in night racers and spend the money to tune up your car in the garage to achieve the best performance. Change engine parts, switch gearboxes and other stuff to make your wheels spin as fast as possible. If you’re a good tuner, you’ll soon manage to pimp your ride – change tires and rims, lower the suspension and install hydraulics suspension system. Buy better cars and parts to advance your underground racing career. Game features 2 main modes: racing and lowrider competitions. Meet other street racers and challenge them for duels on different racing locations. Make bets to earn money or even take over opponent’s car! Once you installed hydraulics suspension system you’ll be able to enter lowrider competitions and compete in 3 different modes: jump, dance and freestyle.
System Requirements : Operating system : Windows XP / Vista / 7; Processor : Intel Pentium D 3,0 GHz or AMD Athlon64 X2 4400 + 2.2 GHz; Video Card : NVIDIA GeForce 8600 GT 512MB RAM or AMD Radeon HD 3400 512MB RAM; Memory : 2 GB Sound Card : Compatible with DirectX 9.0 Free space on your hard disk : 6.6 GB of free space;
Description : Spec Ops: The Line an unusual cinematic third person shooter that forces you to engage in confrontation not only with real opponents, but even with their own principles. Prepare to be in a world where there is no place the concept of morality and at every step we have to choose who live and who die. Dubai has been wiped from the face of the Earths horrific cataclysm. The unprecedented dust storm turned the once magnificent city in ruins. And now you in the role of Captain Martins Delta Force squad to go to Walker abandoned the territory to find and return the home of Colonel John Conrad. Take part in the raid and battle with opponents who are not afraid of death. To survive and succeed, it is necessary to use different tactics of combat, a variety of authentic military equipment and features of the landscape. The unique system of Dynamic Sand will be you and a reliable ally, and treacherous enemy. Sand does not care who is right and who is to blame a good shot can bring down the mass of silicon on the heads of your opponents, but the same can happen to you. Spec Ops: The Line combines an exciting story and thrilling multiplayer campaign with a lot of competitive and cooperative modes. You will be able to enter the conflict on the side of one of the two factions and to prove their superiority against the backdrop of the beautiful and simultaneously horrifying ruined landscapes of Dubai. Features: History by Martin Walker is not just force you to choose between right and necessary. Arena for a special operation will be the ruins of Dubai the city that once drowning in luxury and known as the most chic place on earth. At every step there is mixed with the splendor of the destruction, and preserved within the fine structures hidden death. An important factor in the battles of Spec Ops: The Line serves the sand. Accurate shot can often radically change the course of the battle. Sands like living in Dubai this uncontrollable and unpredictable force can both help you and destroy you. Even in the most heated skirmishes will always be close companions managed by artificial intelligence. An exciting storyline campaign complement a variety of network modes, among which there are versions of both classic and unique modifications associated with the development of the main plot. You can choose one of the two sides of the conflict, to personalize your character and customize it to fit your own style of play.
System Minimum Requirements OS: Windows XP SP2, Vista or Windows 7 CPU: Core 2 Duo 2.0 GHz or similar RAM: 2 GB HDD: 8 GB free disk space Graphics: 256 MB Graphics Memory Sound Card: DirectX 9 Compatible DirectX: Version 9 Supported Graphics Cards: GeForce 7/8/9 series or higher or similar ATI cards System Recommended Requirements CPU with dual-core processor (Intel Core 2 Duo or faster). Intel Core2Duo @ 2,4 Ghz Windows XP / Windows Vista / Windows 7. 2 GB of RAM. DirectX ® 9.0c compatible 256 MB video card with 3D acceleration or equivalent (support for Shader Model 3.0 or higher). ATI RADEON HD 2900. NVIDIA GEFORCE 8800 GT Install 1. Unrar app 2. and see my pre added images in install notes 3. And Play
The end of 12th century is nearing. The Pope Innocent 3rd launches a new crusade in order to conquest the holy city, given up few years earlier to the Sultan Solomon armies. While the High Franc Barons mobilize for this new great epic, the meeting with Prince Alexis, Byzantine Empire throne descendant, will change the course of history: This crusade will never go further than Constantinople… Features: Select one of the three knights engaged in this adventure and fight against Byzantine Empire troopers, in the heart of Crusaders army Choose your equipment among more than 150 weapons of various categories (blades, axes, flails, crossbows…) Learn new combos by engaging in a Crusaders Faction such as the well-known Templars. Get new skills and make your character evolve through a deep apprenticeship besides fencing instructors Provide your character with new armors and equipments Recruit and lead a squadron of up to 4 mercenaries, give them orders and get their help to accomplish your mission
Spiderman 2: The gameplay in Spider-Man 2 is stripped-down to a fault. In this day and age, most third-party games are released across multiple platforms. When the game in question is a major licensed property, like Spider-Man 2, it's almost guaranteed that you're going to get the same game on several different systems. Activision did this, in part, by releasing a Treyarch-developed Spider-Man 2 game on the Xbox, PlayStation 2, and GameCube. But for some reason that game didn't make its way to the PC. Instead, PC owners are getting a completely different game. Between the game's overly simplified gameplay mechanics and its weak presentation, this is definitely a case where "different" doesn't mean "better." The PC version of Spider-Man 2 has overly simplified gameplay. At its core, the PC version of Spider-Man 2 is attempting to do the same thing that the console game does. It takes only the most basic shreds of story from the movie of the same name and inserts them into an action game. In an attempt to liven things up a bit, the game does more than merely pit Spider-Man against Dr. Octopus. You'll also face other villains, like Mysterio, the Puma, and on multiple occasions you'll square off against Rhino. When you aren't doing that, you're stopping bank robberies and beating up on other, lesser thugs. Generally speaking, the game doesn't go out of its way to tell any story at all. You'll get a cutscene here and there, but most of these cutscenes are ugly. A few of them come from the console versions of the game, and these look just fine. But the cutscenes that were created specifically for this version of the game are awful. They run at a choppy frame rate, and the scenes would probably look better if they were just rendered in-engine. The gameplay in Spider-Man 2 is stripped-down to a fault. The game controls like your standard third-person PC action game, with the mouse controlling your turning and viewpoint and the keyboard controlling your actual movement. The left mouse button is a context-sensitive, all-purpose action button. If you're pointing your targeting crosshairs at an enemy, an onscreen targeting device will say "attack" or "web" if you aren't close enough to punch. Pointing at the side of a building or other flat surface will let you "zip" to that location with a touch of the button. In some cases, you'll be able to "shoot" web balls at various targets. And when you're close enough to a swing icon, your targeting device will light up and say "swing." Graphically, Spider-Man 2 looks OK. Most of the game takes place in a city environment, but the rigid, boxlike structure of the skyscrapers doesn't make you feel as though you have any sort of citylike freedom. The game's textures are passable, though most of the non-player models are ugly and animate poorly. When you beat enemies, they blink out of existence with a static effect that makes you feel as if you're playing some sort of "Spider-Man in The Matrix" mod. The whole game just looks dull and unexciting, both technically and artistically. Each boss battle starts with a diagram that spells out exactly what you need to do. Most of the sound effects in the game are good, but this is offset by some bad voice acting. You'll hear some of the voices from the movie here, but Tobey Maguire must have used up all his voice-acting energy on lines for the console version of the game. Here, the script is bad to begin with, and the line delivery isn't any better. The game has some music, but it basically just fades into the background and stays there. Why didn't the PC get the good version of Spider-Man 2? Who decided to make an entirely different and decidedly mediocre version of the game specifically for Windows users? We may never know the answers to these questions, but as for your question about whether or not you should spend your time and money playing this version of the game, the answer is definitely no.
Pro Evolution Soccer 2013 brings Konami's football franchise back for another year. Pro Evolution Soccer 2013 is the latest version of Konami's popular soccer game for Windows. Although PES 2013 looks very similar to Pro Evoultion Soccer 2012, it includes some subtle changes designed to improved both gameplay and graphics. The gameplay in Pro Evolution Soccer 2013 is more manual than the previous version, making it more like a proper soccer simulation, rather than the arcade-style action of PES 2012. Though some elements seem to be heavily inspired by FIFA 12, this is no bad thing. Pro Evolution Soccer 2013 focuses on improving player likenesses so that players in the game behave like their real life counterparts - a system dubbed as 'PlayerID' by the developer. Famous players will run, turn, trap, move the ball and even celebrate like they do in real life. In terms of player likenesses, PES 2013 is the closest to reality we've seen from a soccer game - better even than FIFA 12. The graphics as a whole in Pro Evolution Soccer 2013 are fantastic, from the slick team entrances to the detail of the kits and footwear. Unfortunately, player animation in Pro Evolution Soccer 2013 is patchy in places. The way players turn feels clunky and unrealistic and goalkeeper throw-outs are laughably exaggerated and jerky. In fact, the supposed improvements to the goalkeepers from the previous version seem to have not worked at all - actually goalies seem more calamitous than ever! The Player Impact engine in Pro Evolution Soccer 2013 is quite impressive; you notice how players hang into each other and how that influences your (freedom of) movement. However, it still lags behind FIFA's engine in terms of the extent of the collision animations. Pro Evolution Soccer 2013 is a good quality soccer sim which looks great and now gives you more control than ever over the gameplay.
Windows 2000/XP/Vista, Not Mac Compatible CPU Speed: Intel Pentium 4 2.8GHz Athlon XP 2800+ Processor; 6GB HDD DirectX 9.0c Compliant, T&L Capable With Shader Model 3.0 Support; 1GB RAM
Spider-Man 3 is an action game loosely based on the Spider-Man 3 film and released for the Xbox 360, PlayStation 3, PlayStation 2, Wii, PlayStation Portable, Nintendo DS, Microsoft Windows and Game Boy Advance. The Xbox 360 and PS3 versions were developed by Treyarch, the PC version by Beenox while the other versions were developed by Vicarious Visions. It was released May 4, 2007. It was the last game officially released for the Game Boy Advance in Europe. The game retains many of the gameplay elements from the previous game. Among the holdovers from the previous game is the freely explorable Manhattan map, which is larger in area than the one in Spider-Man 2. There have been various changes to the movement and combat system, including the usage of motion sensitive controls on the Wii version. The Nintendo DS version's combat system is entirely operated using the DS's touch screen - the d-pad is only used for moving Spider-Man. Players are also now able to interact at certain points during some cutscenes. Another prominent feature is the ability to play as the black-suited Spider-Man from the film, which allows access to new attacks and special "Rage" moves. Levels 1, 2 and 3 begin with Spider-Man chasing the New Goblin around the city. The New Goblin throws bombs at Spider-Man and he has to shoot them with webs to make the bombs blow up. The glider can blow up if Spider-Man shoots webbing at it. Spidey wakes up with a black suit and fights the Sandman and his thugs. Spidey has to retrieve all the diamonds that Sandman stole and save people who are getting their backpacks stole. (Levels 4-9). In Levels 10-12 Eddie Brock becomes Venom and teams up with the Sandman. They find a construction site and fight Spider-Man there. They kidnap Mary Jane and Spidey has to save her.
1. Unpack the release 2. Mount or burn images 3. Install 4. Copy everything from the SKIDROW folder into the game installation 5. Start game and you will be presented with the Ubisoft login screen 6. Username is of course SKIDROW, leave it like that 7. Type anything as password and put a mark in "remember me" 8. Hit the Play button! 9. Play the game!
Moto Racer 2 has more courses than its predecessor, and added a level editor. Moto Racer 2 garnered positive reviews from critics, praising its graphics and variety of game play. In Moto Racer 2, the player controls a motorcyclist on various terrain; the game offers motocross races and superbike street races. The game contains 32 race tracks and 16 motorcycles split evenly Between motocross and superbike, and allows for the player to edit any track in the game using the level editor. It contains many of the same features as the previous game, including a split screen mode for the PlayStation version, and the player is allowed to choose between terrain set-ups prior to games. The game allows players to change between simulation mode and arcade mode to choose between a more realistic or playful experience. Bigger and better than its predecessor, Moto Racer 2 from Electronic Arts and Dolphin offers more tracks, more bikes, and a custom track-editing feature that seriously enhances the game's replay value. This is still not a true motorcycle simulation, but as arcade racers go, Moto Racer 2 is one of the best. Like the original game, Moto Racer 2 allows you to race superbikes or motocross dirt bikes on a variety of tracks. There are eight different bikes in each category, each with its own ratings for brakes, grip, top speed, and acceleration. As in the previous version, the quality of your brakes is meaningless, because you rarely use the things. Top speed and acceleration are usually the most important items to consider, though a good grip rating becomes vital in bad weather conditions. Bigger and better than its predecessor, Moto Racer 2 from Electronic Arts and Dolphin offers more tracks, more bikes, and a custom track-editing feature that seriously enhances the game's replay value. This is still not a true motorcycle simulation, but as arcade racers go, Moto Racer 2 is one of the best. Like the original game, Moto Racer 2 allows you to race superbikes or motocross dirt bikes on a variety of tracks. There are eight different bikes in each category, each with its own ratings for brakes, grip, top speed, and acceleration. As in the previous version, the quality of your brakes is meaningless, because you rarely use the things. Top speed and acceleration are usually the most important items to consider, though a good grip rating becomes vital in bad weather conditions.
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System: Windows XP (SP3) / Vista (SP2) / 7 Processor: Intel Core 2 Duo 2.0 GHz / AMD X2 1964 2.4 GHz Memory: 2 GB Video Card: 512 MB VRAM ATI HD 3XXX level or better / NVIDIA GeForce 8XXX or better HardDrive: 7 GB
He yields applauded franchise SHIFT in track in order to offer l' experience of more physical guide till now with 2 SHIFT Unleashed. Felt what Battle of leading is in reality like in a experience of race without precedence, than capture the fisicità and the brutality of being to flying in course the 200 miles all' now. Frightfully authentic physical and degradation of the tracks and the cars, moving contest in nocturnal, and a sense eye-irrigation of speed arranged with the television camera of the helmet puts you own in the heart dell' action. To feel every, bump to abrade, and burn out in a fight to all field for the line of the goal. 2 SHIFT Unleashed set up the bar for the realistic race and give to all l' emotion and l' euphoria of the day of the contest in authentic a revolutionary experience. Experience of race has been evolve and to trigger the driver inner. Shift 2: Unleashed (also known as Need for Speed: Shift 2 Unleashed) is an upcoming racing video game, the 17th title in the Need for Speed franchise, under development by Slightly Mad Studios and published by Electronic Arts. Shift 2: Unleashed is scheduled for release on 29 March 2011 in US, on 31 March in Europe and on 1 April in the UK. When Need for Speed: Shift came out in 2009, it marked a slight change of direction for the franchise as a whole. While in the past, Need for Speed was more focussed on the arcade side of things, Shift took itself much more seriously; it was the closest thing to a simulation racer the franchise had ever seen. With Shift 2: Unleashed, Slightly Mad Studios want to take that mentality and raise it up a notch, as they've claimed that Shift 2 is more of a racing simulator, than a standard simulation racer. Parts of it work, but other parts feel quite unrefined. The Auto log system is now ‘Need for Speed DNA’. The system appears in Shift 2: Unleashed in a more-or-less identical design to the original, but will include extra features that will not only provide track times for unique events, but also segregate data based on quick race tracks, race types and automotive disciplines. This essentially means that Auto log will be more than just a system that simply displays your friend’s times regardless of how, or when, they set them during their career.